For my dissertation project I chose to explore the differences between character creation workflows employed by the video game and animated film industries. In order to demonstrate this I created four dragon busts: two which were made using old and modern video game techniques, and two made using old and modern techniques employed by Pixar. I have chosen not to showcase one of the busts here as I do not think it is portfolio quality, but it can be seen in the full dissertation: https://bit.ly/2X7SBV8