Website powered by

Dissertation Dragon Heads

For my dissertation project I chose to explore the differences between character creation workflows employed by the video game and animated film industries. In order to demonstrate this I created four dragon busts: two which were made using old and modern video game techniques, and two made using old and modern techniques employed by Pixar. I have chosen not to showcase one of the busts here as I do not think it is portfolio quality, but it can be seen in the full dissertation: https://bit.ly/2X7SBV8

Modern AAA video games bust (beauty render)

Modern AAA video games bust (beauty render)

Modern AAA video games bust (wireframe)

Modern AAA video games bust (wireframe)

Modern AAA video games bust (textures)

Modern AAA video games bust (textures)

Old AAA video games bust (beauty render)

Old AAA video games bust (beauty render)

Old AAA video games bust (wireframe)

Old AAA video games bust (wireframe)

Old AAA video games bust (textures)

Old AAA video games bust (textures)

Modern Pixar-style bust (beauty render)

Modern Pixar-style bust (beauty render)

Modern Pixar-style bust (wireframe)

Modern Pixar-style bust (wireframe)

Modern Pixar-style bust (Ptex textures)

Modern Pixar-style bust (Ptex textures)