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Dissertation Dragon Heads

For my dissertation project I chose to explore the differences between character creation workflows employed by the video game and animated film industries. In order to demonstrate this I created four dragon busts: two which were made using old and modern video game techniques, and two made using old and modern techniques employed by Pixar. I have chosen not to showcase one of the busts here as I do not think it is portfolio quality, but it can be seen in the full dissertation: https://bit.ly/2X7SBV8

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Modern AAA video games bust (beauty render)

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Modern AAA video games bust (wireframe)

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Modern AAA video games bust (textures)

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Old AAA video games bust (beauty render)

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Old AAA video games bust (wireframe)

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Old AAA video games bust (textures)

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Modern Pixar-style bust (beauty render)

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Modern Pixar-style bust (wireframe)

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Modern Pixar-style bust (Ptex textures)